Mercurial > repos > blastem
changeset 1633:9b7cba9ba541
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 09 Nov 2018 09:26:07 -0800 |
parents | cc699c4966b1 |
children | e397766c3028 |
files | render_sdl.c |
diffstat | 1 files changed, 1 insertions(+), 0 deletions(-) [+] |
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--- a/render_sdl.c Mon Nov 05 00:30:44 2018 -0800 +++ b/render_sdl.c Fri Nov 09 09:26:07 2018 -0800 @@ -1442,6 +1442,7 @@ width -= overscan_left[video_standard] + overscan_right[video_standard]; #ifndef DISABLE_OPENGL if (render_gl && which <= FRAMEBUFFER_EVEN) { + SDL_GL_MakeCurrent(main_window, main_context); glBindTexture(GL_TEXTURE_2D, textures[which]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]);