Mercurial > repos > blastem
changeset 1877:9486236f28ac
Fix sprite rendering regression introduced by H40 line at a time optimization
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 20 Aug 2019 07:07:31 -0700 |
parents | 96971b673f51 |
children | 881083d76212 |
files | vdp.c |
diffstat | 1 files changed, 6 insertions(+), 2 deletions(-) [+] |
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--- a/vdp.c Mon Aug 19 19:15:52 2019 -0700 +++ b/vdp.c Tue Aug 20 07:07:31 2019 -0700 @@ -2522,7 +2522,7 @@ context->hscroll_b = context->vdpmem[address+2] << 8 | context->vdpmem[address+3]; //printf("%d: HScroll A: %d, HScroll B: %d\n", context->vcounter, context->hscroll_a, context->hscroll_b); //243-246 inclusive - for (int i = 0; i < 28; i++) + for (int i = 0; i < 3; i++) { render_sprite_cells(context); scan_sprite_table(context->vcounter, context); @@ -2552,6 +2552,10 @@ //250 render_sprite_cells(context); scan_sprite_table(context->vcounter, context); + //251 + scan_sprite_table(context->vcounter, context);//Just a guess + //252 + scan_sprite_table(context->vcounter, context);//Just a guess //254 render_sprite_cells(context); scan_sprite_table(context->vcounter, context); @@ -2580,7 +2584,7 @@ render_map_output(context->vcounter, col, context); } //sprite rendering phase 2 - for (int i = 0; i < 40; i++) + for (int i = 0; i < MAX_SPRITES_LINE; i++) { read_sprite_x(context->vcounter, context); }