Mercurial > repos > blastem
changeset 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 7d4483944d4d |
children | 59e1dbb795a7 |
files | render_sdl.c |
diffstat | 1 files changed, 2 insertions(+), 0 deletions(-) [+] |
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--- a/render_sdl.c Thu Aug 24 19:28:56 2017 -0700 +++ b/render_sdl.c Thu Aug 24 19:40:53 2017 -0700 @@ -679,6 +679,8 @@ .w = width, .h = height }; + SDL_SetRenderDrawColor(main_renderer, 0, 0, 0, 255); + SDL_RenderClear(main_renderer); SDL_RenderCopy(main_renderer, sdl_textures[which], &src_clip, &main_clip); SDL_RenderPresent(main_renderer); #ifndef DISABLE_OPENGL