Mercurial > repos > blastem
changeset 502:7fdfcced65b6
Fix allocation and memset size for field buffers when using OpenGL
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 29 Oct 2013 23:13:15 -0700 |
parents | e1355aa80f4d |
children | eee6be465c47 |
files | render_sdl.c |
diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/render_sdl.c Tue Oct 29 19:11:45 2013 -0700 +++ b/render_sdl.c Tue Oct 29 23:13:15 2013 -0700 @@ -159,9 +159,9 @@ { #ifndef DISABLE_OPENGL if (render_gl) { - context->oddbuf = context->framebuf = malloc(320 * 240 * 4 * 2); - memset(context->oddbuf, 0, 320 * 240 * 4 * 2); - context->evenbuf = ((char *)context->oddbuf) + 320 * 240 * 4; + context->oddbuf = context->framebuf = malloc(512 * 256 * 4 * 2); + memset(context->oddbuf, 0, 512 * 256 * 4 * 2); + context->evenbuf = ((char *)context->oddbuf) + 512 * 256 * 4; glGenTextures(3, textures); for (int i = 0; i < 3; i++) {