Mercurial > repos > blastem
changeset 816:7ed55a361e79
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 27 Jul 2015 23:49:14 -0700 |
parents | 1f3ddeaacaee |
children | e95978c0988c |
files | config.c render_sdl.c |
diffstat | 2 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/config.c Mon Jul 27 23:42:54 2015 -0700 +++ b/config.c Mon Jul 27 23:49:14 2015 -0700 @@ -91,7 +91,7 @@ tern_node * parse_config_file(char * config_path) { tern_node * ret = NULL; - FILE * config_file = fopen(config_path, "r"); + FILE * config_file = fopen(config_path, "rb"); if (!config_file) { goto open_fail; }
--- a/render_sdl.c Mon Jul 27 23:42:54 2015 -0700 +++ b/render_sdl.c Mon Jul 27 23:49:14 2015 -0700 @@ -117,13 +117,13 @@ { char * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname}; char * shader_path = alloc_concat_m(3, parts); - FILE * f = fopen(shader_path, "r"); + FILE * f = fopen(shader_path, "rb"); free(shader_path); if (!f) { parts[0] = get_exe_dir(); parts[1] = "/shaders/"; shader_path = alloc_concat_m(3, parts); - f = fopen(shader_path, "r"); + f = fopen(shader_path, "rb"); free(shader_path); if (!f) { warning("Failed to open shader file %s for reading\n", fname);