Mercurial > repos > blastem
changeset 1406:5e4a2ea8219b
Minor simplification of default fragment shader
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 17 Jun 2017 17:43:47 -0700 |
parents | ee19270495e8 |
children | 4c58695c1e1f |
files | shaders/default.f.glsl |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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--- a/shaders/default.f.glsl Sat Jun 17 15:56:07 2017 -0700 +++ b/shaders/default.f.glsl Sat Jun 17 17:43:47 2017 -0700 @@ -8,8 +8,8 @@ { vec2 modifiedCoord = vec2(texcoord.x, (floor(texcoord.y * 512.0) + 0.5)/512.0); gl_FragColor = mix( + texture2D(textures[1], modifiedCoord), texture2D(textures[0], modifiedCoord), - texture2D(textures[1], modifiedCoord), - (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5 + (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 ); }