Mercurial > repos > blastem
changeset 893:4f46b4cd5035
Use immersive fullscreen when available. Updated manifest to theoretically support Android TV.
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 22 Nov 2015 14:43:51 -0800 |
parents | 381a3b2f6065 |
children | a7774fc2de4b |
files | Android.mk android/AndroidManifest.xml android/jni/Android.mk android/project.properties android/src/com/retrodev/blastem/BlastEmActivity.java |
diffstat | 5 files changed, 34 insertions(+), 6 deletions(-) [+] |
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--- a/Android.mk Sun Nov 22 14:42:36 2015 -0800 +++ b/Android.mk Sun Nov 22 14:43:51 2015 -0800 @@ -15,7 +15,7 @@ 68kinst.c debug.c gst.c psg.c z80_to_x86.c backend.c io.c render_sdl.c \ tern.c backend_x86.c gdb_remote.c m68k_core.c romdb.c m68k_core_x86.c \ util.c wave.c blastem.c gen.c mem.c vdp.c ym2612.c config.c gen_x86.c \ - terminal.c z80inst.c menu.c + terminal.c z80inst.c menu.c arena.c LOCAL_SHARED_LIBRARIES := SDL2
--- a/android/AndroidManifest.xml Sun Nov 22 14:42:36 2015 -0800 +++ b/android/AndroidManifest.xml Sun Nov 22 14:43:51 2015 -0800 @@ -19,9 +19,12 @@ --> <application android:label="@string/app_name" android:icon="@drawable/ic_launcher" + android:banner="@drawable/ic_launcher" android:allowBackup="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" - android:hardwareAccelerated="true" > + android:hardwareAccelerated="true" + android:isGame="true" + android:debuggable="true"> <activity android:name="BlastEmActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" @@ -30,15 +33,23 @@ <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LEANBACK_LAUNCHER" /> + </intent-filter> </activity> </application> <!-- Android 4.1.1 --> - <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="16" /> + <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" /> <!-- OpenGL ES 2.0 --> - <uses-feature android:glEsVersion="0x00020000" /> + <uses-feature android:glEsVersion="0x00020000" /> + + <uses-feature android:name="android.hardware.gamepad" android:required="false" /> + <uses-feature android:name="android.software.leanback" android:required="false" /> + <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- Allow writing to external storage --> - <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> + <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> </manifest>
--- a/android/jni/Android.mk Sun Nov 22 14:42:36 2015 -0800 +++ b/android/jni/Android.mk Sun Nov 22 14:43:51 2015 -0800 @@ -1,1 +1,2 @@ +APP_ABI=x86 include $(call all-subdir-makefiles)
--- a/android/project.properties Sun Nov 22 14:42:36 2015 -0800 +++ b/android/project.properties Sun Nov 22 14:43:51 2015 -0800 @@ -11,4 +11,4 @@ #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt # Project target. -target=android-16 +target=android-23
--- a/android/src/com/retrodev/blastem/BlastEmActivity.java Sun Nov 22 14:42:36 2015 -0800 +++ b/android/src/com/retrodev/blastem/BlastEmActivity.java Sun Nov 22 14:43:51 2015 -0800 @@ -1,6 +1,22 @@ package com.retrodev.blastem; import org.libsdl.app.SDLActivity; +import android.os.Build; +import android.os.Bundle; +import android.view.View; + public class BlastEmActivity extends SDLActivity { + @Override + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + //set immersive mode on devices that support it + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) { + View blah = mSurface; + blah.setSystemUiVisibility( + View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY + ); + } + } } \ No newline at end of file