Sat, 20 Jan 2024 21:15:56 -0800 |
Michael Pavone |
Expose gamepad state in debugger
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Tue, 13 Sep 2022 20:08:26 -0700 |
Michael Pavone |
Initial support for Sega multi-tap
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Mon, 15 Feb 2021 11:24:06 -0800 |
Michael Pavone |
Implement Heartbeat Personal Trainer peripheral and add ROM DB entry for Outback Joey
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Wed, 10 Feb 2021 20:12:16 -0800 |
Michael Pavone |
Implement serial IO, a generic serial device type and external interrupts
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Mon, 24 Dec 2018 11:11:24 -0800 |
Michael Pavone |
Re-order IO device type enum so "None" is selected when no device is specified for a port
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Tue, 14 Aug 2018 00:07:21 -0700 |
Michael Pavone |
Added J-Cart support
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Sat, 05 May 2018 23:30:40 -0700 |
Michael Pavone |
Refactor to split device bindings from IO emulation code
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Tue, 01 May 2018 09:44:44 -0700 |
Michael Pavone |
Release capture of mouse and keyboard when entering UI
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Sun, 25 Mar 2018 10:49:19 -0700 |
Michael Pavone |
Remove unneeded duplicate typedef
nuklear_ui
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Mon, 11 Dec 2017 19:16:44 -0800 |
Michael Pavone |
Added RAM init and IO port config to system settings menu
nuklear_ui
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
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