Mon, 06 Mar 2017 09:54:44 -0800 |
Michael Pavone |
Render horizontal border in H32 mode as well. Both modes still need some minor work to deal with inactive/active transition
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Mon, 06 Mar 2017 00:23:35 -0800 |
Michael Pavone |
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
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Tue, 24 Jan 2017 00:02:03 -0800 |
Michael Pavone |
Remove accidentally committed debug logging
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Sun, 22 Jan 2017 19:40:32 -0800 |
Michael Pavone |
Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of unspecified address since listening on external ports probably isn't a good idea in the general case
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Thu, 19 Jan 2017 09:32:34 -0800 |
Michael Pavone |
Fix border rendering at end of line 1FE. vdp_inactive will probably need a small fixup for the edge case when we start between when the vcounter is incremented and the line is truly finished.
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Wed, 18 Jan 2017 21:30:20 -0800 |
Michael Pavone |
CRAM contention artifact emulation
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Tue, 17 Jan 2017 19:01:04 -0800 |
Michael Pavone |
Undo poorly thought out minor optimization that screwed up rendering
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Tue, 17 Jan 2017 09:27:05 -0800 |
Michael Pavone |
Fix vdp_run_to_vblank
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Tue, 17 Jan 2017 09:18:35 -0800 |
Michael Pavone |
Disable timing debug
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Tue, 17 Jan 2017 09:18:16 -0800 |
Michael Pavone |
Fix line advancement in Mode 4 during inactive display. Fix a Mode 4 VInt timing discrepency
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Tue, 17 Jan 2017 09:02:36 -0800 |
Michael Pavone |
Fix H40 VInt inconsistency
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Mon, 16 Jan 2017 23:34:30 -0800 |
Michael Pavone |
Fix H32 VInt timing inconsistency
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Mon, 16 Jan 2017 22:30:21 -0800 |
Michael Pavone |
Fix H32 inconsistency
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Mon, 16 Jan 2017 21:38:49 -0800 |
Michael Pavone |
Added synthetic test for tracking down interrupt timing issues
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Mon, 16 Jan 2017 09:31:33 -0800 |
Michael Pavone |
Fix some timing inconsistencies in H40 mode. Added some ifdefed timing debug code.
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Sun, 15 Jan 2017 22:54:01 -0800 |
Michael Pavone |
Don't adjust cycles every frame. Only when we start getting close to UINT_MAX. Don't adjust all the way down to zero when we do adjust. Shouldn't fix anything, but may make debugging current issues easier.
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