Mercurial > repos > blastem
log shaders/default.f.glsl @ 1404:f9fbd0d16df2
age | author | description |
---|---|---|
Sat, 17 Jun 2017 15:43:44 -0700 | Michael Pavone | Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation |
Wed, 18 Jan 2017 23:43:36 -0800 | Michael Pavone | Overscan is now configurable |
Mon, 28 Oct 2013 23:50:28 -0700 | Mike Pavone | Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory. base default.f.glsl@5ce4822b5f4d |