log vgmplay.c @ 1261:f13f51e9f9f2

age author description
Sat, 28 Jan 2017 23:50:15 -0800 Michael Pavone Fix vgmplay and stateview targets
Tue, 24 Jan 2017 23:00:56 -0800 Michael Pavone Fix stateview and vgmplay targets
Fri, 09 Dec 2016 09:48:48 -0800 Michael Pavone WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Sun, 01 May 2016 13:36:14 -0700 Michael Pavone Made low pass filter frequency configurable
Tue, 16 Feb 2016 19:13:00 -0800 Michael Pavone Make stateview and vgmplay compile again
Mon, 16 Nov 2015 22:00:32 -0800 Michael Pavone Fix so vgmplay builds again
Sun, 01 Nov 2015 12:55:08 -0800 Michael Pavone Wrote a buggy tool for splitting VGM files by channel
Sun, 26 Jul 2015 21:18:44 -0700 Michael Pavone Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
Sun, 26 Jul 2015 18:29:14 -0700 Michael Pavone Pre-release cleanup
Sun, 26 Jul 2015 01:09:05 -0700 Michael Pavone Fix missing includes of util.h
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Wed, 19 Feb 2014 00:44:19 -0800 Michael Pavone Fix type mismatch on headless global that was causing a crash in the vgm player on ARM
Fri, 07 Feb 2014 21:18:05 -0800 Michael Pavone Implement per-channel wave logging and primitive looping support in vgm player.
Fri, 07 Feb 2014 00:21:56 -0800 Michael Pavone Increment sample pointer after reading a sample in VGM player