Mercurial > repos > blastem
log shaders/default.f.glsl @ 2110:f1238ffb30a3
age | author | description |
---|---|---|
Sat, 09 May 2020 21:15:33 -0700 | Michael Pavone | Allow use of NPOT textures as a config option. Useful for some mobile GPUs |
Sun, 30 Dec 2018 21:10:44 -0800 | Mike Pavone | Added support for GLES in addition to desktop GL |
Fri, 07 Jul 2017 21:44:49 -0700 | Michael Pavone | Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native |
Sat, 17 Jun 2017 17:43:47 -0700 | Michael Pavone | Minor simplification of default fragment shader |
Sat, 17 Jun 2017 15:56:07 -0700 | Michael Pavone | Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used |
Sat, 17 Jun 2017 15:43:44 -0700 | Michael Pavone | Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation |
Wed, 18 Jan 2017 23:43:36 -0800 | Michael Pavone | Overscan is now configurable |