log shaders/default.f.glsl @ 1405:ee19270495e8

age author description
Sat, 17 Jun 2017 15:56:07 -0700 Michael Pavone Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
Sat, 17 Jun 2017 15:43:44 -0700 Michael Pavone Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation