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log vdp.c @ 1869:
dc94354eab66
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Mon, 24 Jun 2019 23:47:16 -0700
Michael Pavone
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Thu, 20 Jun 2019 22:31:31 -0700
Michael Pavone
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Tue, 09 Apr 2019 22:39:01 -0700
Michael Pavone
Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
Tue, 02 Apr 2019 23:55:21 -0700
Michael Pavone
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
Thu, 14 Mar 2019 23:23:02 -0700
Michael Pavone
Handle interlaced mode in fbdev backend
Sun, 30 Dec 2018 14:43:30 -0800
Michael Pavone
Fix some rendering bugs introduced in previous VDP optimizations
Thu, 27 Dec 2018 10:40:24 -0800
Michael Pavone
Small optimization to render_map
Thu, 27 Dec 2018 09:23:51 -0800
Michael Pavone
Optimized render_map_output a bit
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