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log genesis.c @ 1372:
d78ef6f4fba2
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Tue, 23 May 2017 23:00:32 -0700
Michael Pavone
Attempt at improving refresh emulation
Tue, 23 May 2017 21:09:38 -0700
Michael Pavone
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Fri, 19 May 2017 20:54:04 -0700
Michael Pavone
Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardware
Mon, 08 May 2017 22:31:28 -0700
Michael Pavone
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
Wed, 26 Apr 2017 22:16:12 -0700
Michael Pavone
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
Fri, 21 Apr 2017 23:35:32 -0700
Michael Pavone
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Sun, 16 Apr 2017 16:40:04 -0700
Michael Pavone
Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register support
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