log vdp.c @ 1337:d092c15246a3

age author description
Sat, 29 Apr 2017 16:51:57 -0700 Michael Pavone Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
Thu, 27 Apr 2017 23:08:49 -0700 Michael Pavone Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
Thu, 27 Apr 2017 09:32:21 -0700 Michael Pavone Adjust how the invalid size is handled for the horizontal dimmension of a plane. Fixes some garbage on the spinning cube scene of Overdrive 2
Wed, 26 Apr 2017 22:16:12 -0700 Michael Pavone Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
Wed, 26 Apr 2017 01:12:28 -0700 Michael Pavone Add 128K VRAM bit to VDP register print in debugger
Fri, 21 Apr 2017 01:22:52 -0700 Michael Pavone Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
Tue, 18 Apr 2017 19:27:10 -0700 Michael Pavone Initial stab at implementing the output disable/layer selection bits of the VDP test register