log sms.c @ 1551:ce1f93be0104

age author description
Wed, 28 Mar 2018 23:36:08 -0700 Michael Pavone Small cleanup to audio interface between emulation code and renderer backend
Sat, 30 Dec 2017 18:27:06 -0800 Michael Pavone Added MAME Z80 core, re-enabled 68K tracing in Musashi core, disabled a bunch of code gen stuff when using interpreters from MAME mame_interp
Sat, 25 Nov 2017 11:31:08 -0800 Michael Pavone Get SMS savestates working in Nuklear UI nuklear_ui
Fri, 24 Nov 2017 12:04:02 -0800 Michael Pavone Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI nuklear_ui
Wed, 16 Aug 2017 20:06:28 -0700 Michael Pavone Added save states to SMS emulation
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 09:45:37 -0700 Michael Pavone Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu