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blastem
log vdp.c @ 1874:
cae2b55d683f
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Sat, 17 Aug 2019 18:44:15 -0700
Michael Pavone
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
Fri, 02 Aug 2019 18:51:13 -0700
Michael Pavone
Fix regression in sprite rendering in H32 mode
Sat, 27 Jul 2019 21:11:53 -0700
Michael Pavone
Fix debug register output regression in border region
Mon, 24 Jun 2019 23:47:16 -0700
Michael Pavone
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Thu, 20 Jun 2019 22:31:31 -0700
Michael Pavone
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Tue, 09 Apr 2019 22:39:01 -0700
Michael Pavone
Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
Tue, 02 Apr 2019 23:55:21 -0700
Michael Pavone
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
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