Tue, 02 Jan 2024 18:14:28 -0800 |
Michael Pavone |
Fix reload of zipped and gzipped ROMS
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Tue, 23 Apr 2019 23:33:16 -0700 |
Michael Pavone |
Allow rom directory and rom name in screenshot path. Allow rom name in screenshot name. Remove ability for path variables to contain underscores
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Wed, 02 May 2018 00:03:22 -0700 |
Michael Pavone |
Fix drag and drop when using Nuklear UI
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Fri, 27 Apr 2018 20:08:47 -0700 |
Michael Pavone |
Only save config file if something has changed. Re-initialize audio and video with new settings if config has changed
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Sat, 25 Nov 2017 20:43:20 -0800 |
Michael Pavone |
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
nuklear_ui
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Fri, 24 Nov 2017 12:04:02 -0800 |
Michael Pavone |
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
nuklear_ui
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Wed, 23 Aug 2017 21:18:17 -0700 |
Michael Pavone |
Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menu
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Wed, 09 Aug 2017 23:26:51 -0700 |
Michael Pavone |
New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
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Mon, 19 Dec 2016 13:28:18 -0800 |
Michael Pavone |
Mostly working changes to allow support for multiple emulated system types in main blastem program
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Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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Mon, 02 May 2016 21:06:12 -0700 |
Michael Pavone |
Very basic support for S&K lock-on. Needs more work for full functionality.
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Sun, 24 Apr 2016 02:19:48 -0700 |
Michael Pavone |
Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
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Thu, 21 Apr 2016 22:08:26 -0700 |
Michael Pavone |
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
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Sun, 17 Apr 2016 23:50:41 -0700 |
Michael Pavone |
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
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Fri, 15 Apr 2016 23:57:50 -0700 |
Michael Pavone |
Save state menu WIP
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