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log bindings.c @ 1641:
bc9bb4e5856f
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Mon, 19 Nov 2018 09:52:07 -0800
Michael Pavone
Basic version of layer compositing debug view in a separate window
Wed, 14 Nov 2018 22:16:35 -0800
Michael Pavone
Initial stab at CRAM debug in a detached window
Fri, 09 Nov 2018 20:16:09 -0800
Michael Pavone
Added VRAM debug window
Sun, 04 Nov 2018 22:51:50 -0800
Michael Pavone
WIP new VDP plane debug view and support for detached VDP debug views generally
Wed, 24 Oct 2018 21:10:12 -0700
Michael Pavone
Pull current controller config in binding UI from whatever the actual binding code would end up using
Fri, 03 Aug 2018 19:32:21 -0700
Michael Pavone
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Tue, 19 Jun 2018 23:47:36 -0700
Michael Pavone
Fix missing include in bindings.c
Sat, 05 May 2018 23:30:40 -0700
Michael Pavone
Refactor to split device bindings from IO emulation code
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