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log render_sdl.h @ 2340:
b9cd3c64652d
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Sun, 02 Apr 2023 23:36:30 -0700
Michael Pavone
Make UI respect stick deadzone
Fri, 31 Mar 2023 00:17:40 -0700
Michael Pavone
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
Tue, 29 Nov 2022 21:04:57 -0800
Michael Pavone
Fix input processing while waiting for console input in debugger
Wed, 08 May 2019 23:44:40 -0700
Michael Pavone
Basic UI navigation with controller
Thu, 04 Apr 2019 23:08:45 -0700
Michael Pavone
Allow Nuklear UI to be used when OpenGL is disabled
Wed, 24 Oct 2018 21:10:12 -0700
Michael Pavone
Pull current controller config in binding UI from whatever the actual binding code would end up using
Sun, 22 Jul 2018 17:48:46 -0700
Michael Pavone
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Wed, 22 Nov 2017 10:54:27 -0800
Michael Pavone
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
nuklear_ui
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