Fri, 03 Apr 2020 23:47:17 -0700 |
Michael Pavone |
Top bits of address register should be cleared on partial command word write. Fixes Mona in 344 bytes demo
|
Wed, 01 Apr 2020 23:15:47 -0700 |
Michael Pavone |
Fix regression at the very start of The Revenge of Shinobi
|
Thu, 27 Feb 2020 18:38:15 -0800 |
Michael Pavone |
Make VDP VSRAM capacity respect model selection
|
Sun, 02 Feb 2020 22:38:49 -0800 |
Mike Pavone |
Fix crash in OD2 Titancade scene when border is completely cropped by overscan settings
|
Thu, 09 Jan 2020 22:27:20 -0800 |
Michael Pavone |
Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquired
|
Mon, 06 Jan 2020 18:36:36 -0800 |
Michael Pavone |
Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in CRAM viewer window
|
Wed, 09 Oct 2019 23:06:02 -0700 |
Michael Pavone |
Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of display
|
Sat, 21 Sep 2019 20:23:53 -0700 |
Michael Pavone |
Fix regression in H32 from fine scroll optimization
|
Sat, 21 Sep 2019 20:20:03 -0700 |
Michael Pavone |
Small optimization to read_map_scroll
|
Sat, 21 Sep 2019 11:17:40 -0700 |
Michael Pavone |
Optimized sprite rendering
|
Sat, 21 Sep 2019 11:01:07 -0700 |
Michael Pavone |
Calculate fine scroll once per line for a small speedup
|
Sat, 21 Sep 2019 10:53:51 -0700 |
Michael Pavone |
Slightly gross fix for edge case introduced in border cropping change
|
Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
|
Tue, 20 Aug 2019 20:18:27 -0700 |
Michael Pavone |
Small optimization to render_normal and a minor bugfix in left border debug register handling
|
Tue, 20 Aug 2019 07:07:31 -0700 |
Michael Pavone |
Fix sprite rendering regression introduced by H40 line at a time optimization
|
Mon, 19 Aug 2019 19:06:22 -0700 |
Michael Pavone |
Small optimization to render_map in VDP code
|
Sat, 17 Aug 2019 18:44:15 -0700 |
Michael Pavone |
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
|
Fri, 02 Aug 2019 18:51:13 -0700 |
Michael Pavone |
Fix regression in sprite rendering in H32 mode
|
Sat, 27 Jul 2019 21:11:53 -0700 |
Michael Pavone |
Fix debug register output regression in border region
|
Mon, 24 Jun 2019 23:47:16 -0700 |
Michael Pavone |
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
|
Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
|
Tue, 09 Apr 2019 22:39:01 -0700 |
Michael Pavone |
Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
|
Tue, 02 Apr 2019 23:55:21 -0700 |
Michael Pavone |
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
|
Thu, 14 Mar 2019 23:23:02 -0700 |
Michael Pavone |
Handle interlaced mode in fbdev backend
|
Sun, 30 Dec 2018 14:43:30 -0800 |
Michael Pavone |
Fix some rendering bugs introduced in previous VDP optimizations
|
Thu, 27 Dec 2018 10:40:24 -0800 |
Michael Pavone |
Small optimization to render_map
|
Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
|
Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
|
Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
|
Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
|