log shaders/default.f.glsl @ 1458:b81428ef0396

age author description
Fri, 07 Jul 2017 21:44:49 -0700 Michael Pavone Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Sat, 17 Jun 2017 17:43:47 -0700 Michael Pavone Minor simplification of default fragment shader
Sat, 17 Jun 2017 15:56:07 -0700 Michael Pavone Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used