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log vdp.h @ 1401:
b56c8c51ca5d
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Thu, 15 Jun 2017 09:45:21 -0700
Michael Pavone
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Sun, 28 May 2017 21:03:55 -0700
Michael Pavone
Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700
Michael Pavone
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Thu, 04 May 2017 22:47:51 -0700
Michael Pavone
Fix transition from active to inactive display
Wed, 03 May 2017 21:28:40 -0700
Michael Pavone
Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
Thu, 27 Apr 2017 23:08:49 -0700
Michael Pavone
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
Wed, 26 Apr 2017 22:16:12 -0700
Michael Pavone
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
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