Wed, 19 Dec 2012 20:53:59 -0800 |
Mike Pavone |
Add FPS counter to console output
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Tue, 18 Dec 2012 22:20:25 -0800 |
Mike Pavone |
Properly zero-init all VDP buffers. Comment out some debug printfs.
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Tue, 18 Dec 2012 19:51:33 -0800 |
Mike Pavone |
Fix CRAM and possibly VSRAM writes
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Tue, 18 Dec 2012 02:16:42 -0800 |
Mike Pavone |
Get Flavio's color bar demo kind of sort of working
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Sun, 09 Dec 2012 18:40:45 -0800 |
Mike Pavone |
Add debug render mode and fix vertical flip bit for bg tiles
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Sun, 09 Dec 2012 17:26:36 -0800 |
Mike Pavone |
Fix bug in tile address masking. Remove some debug code from window plane.
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Sun, 09 Dec 2012 17:10:08 -0800 |
Mike Pavone |
More correct window support, maybe
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Sun, 09 Dec 2012 17:05:13 -0800 |
Mike Pavone |
Broken window support
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Sun, 09 Dec 2012 01:13:41 -0800 |
Mike Pavone |
Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it should
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Sun, 09 Dec 2012 00:03:15 -0800 |
Mike Pavone |
Implement sprite index >= sprite limit triggers sprite limit behavior
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Sat, 08 Dec 2012 23:49:51 -0800 |
Mike Pavone |
Initial H32 mode support
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Sat, 08 Dec 2012 23:09:40 -0800 |
Mike Pavone |
Pass all sprite masking tests
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Sat, 08 Dec 2012 23:06:13 -0800 |
Mike Pavone |
Small fix to overflow flag
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Sat, 08 Dec 2012 22:50:14 -0800 |
Mike Pavone |
Improve sprite masking to almost completely pass Nemesis' sprite masking test
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