Fri, 13 Nov 2015 19:15:37 -0800 |
Michael Pavone |
It is now possible to switch back and forth between the menu ROM and the game
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Sun, 08 Nov 2015 22:03:34 -0800 |
Michael Pavone |
Make menu stuff work on Android (theoretically)
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Sun, 08 Nov 2015 15:51:57 -0800 |
Michael Pavone |
Initial work for allowing loading a ROM from menu
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Wed, 04 Nov 2015 23:32:27 -0800 |
Michael Pavone |
Added temporary hack for loading a fixed ROM path so that Android build is "useable" before UI is in place
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Wed, 04 Nov 2015 23:01:15 -0800 |
Michael Pavone |
Default to fullscreen on Android since windowed mode does not make sense there
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Sat, 31 Oct 2015 22:17:50 -0700 |
Michael Pavone |
Implement interrupt latency. Fixes Sesame Street: Counting Cafe and gives accurate results in my test ROM
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Sat, 31 Oct 2015 13:49:27 -0700 |
Michael Pavone |
Small tweaks to timing of 68K/Z80 interactions based on latest tests
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Wed, 28 Oct 2015 19:45:24 -0700 |
Michael Pavone |
Implement TAS
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Mon, 19 Oct 2015 19:16:28 -0700 |
Michael Pavone |
Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
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Wed, 29 Jul 2015 00:03:36 -0700 |
Michael Pavone |
Added support for an IO memory map in Z80 core
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Mon, 27 Jul 2015 23:42:54 -0700 |
Michael Pavone |
Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
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Sun, 26 Jul 2015 19:36:33 -0700 |
Michael Pavone |
Update README, CHANGELOG and version string for 0.3.1
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Sun, 26 Jul 2015 16:32:34 -0700 |
Michael Pavone |
Fix GDB remote debugging support
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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