Tue, 24 Jan 2017 23:16:21 -0800 |
Michael Pavone |
Minor cleanup to handle_mouse_moved
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Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
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Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
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Tue, 03 Jan 2017 21:18:52 -0800 |
Michael Pavone |
Add support for SMS controllers
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Tue, 03 Jan 2017 20:43:35 -0800 |
Michael Pavone |
Increment TH counter on low to high transitions rather than high to low transitions for six button controllers. Fixes Charles MacDonald's SMS six button controller demo
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Thu, 22 Dec 2016 10:51:33 -0800 |
Michael Pavone |
More cleanup in preparation for SMS/Mark III support
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Mon, 19 Dec 2016 13:28:18 -0800 |
Michael Pavone |
Mostly working changes to allow support for multiple emulated system types in main blastem program
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Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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Mon, 22 Aug 2016 09:46:18 -0700 |
Michael Pavone |
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
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Mon, 16 May 2016 09:54:05 -0700 |
Michael Pavone |
Added support for binding a bunch more "special" keys
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Wed, 11 May 2016 01:15:54 -0700 |
Michael Pavone |
Initial stab at Saturn keyboard support
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Tue, 10 May 2016 08:59:17 -0700 |
Michael Pavone |
Fix bug in 68K movep.l when the destination is a register mapped to a host register
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Sun, 01 May 2016 15:57:43 -0700 |
Michael Pavone |
Allow overriding speed 0. May be useful for people that want to use vsync
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Thu, 21 Apr 2016 22:08:26 -0700 |
Michael Pavone |
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
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Sun, 17 Apr 2016 23:50:41 -0700 |
Michael Pavone |
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
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Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
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Thu, 17 Dec 2015 20:03:50 -0800 |
Michael Pavone |
Finished implementation of mouse capture mode
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Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
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Tue, 08 Dec 2015 19:33:58 -0800 |
Michael Pavone |
Allow IO device config to be overriden by ROM DB
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Sun, 06 Dec 2015 19:29:34 -0800 |
Michael Pavone |
Rough emulation of mouse response delays when TR is toggled. Latch current mouse value rather than delta. Some other IO cleanup/fixes
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Sun, 06 Dec 2015 15:42:36 -0800 |
Michael Pavone |
IO port pins should read as high from the perspective of a device when they are set as inputs
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Sat, 05 Dec 2015 18:40:34 -0800 |
Michael Pavone |
Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I thought. Fixed mouse Y direction.
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Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
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Sat, 28 Nov 2015 14:30:30 -0800 |
Michael Pavone |
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Sat, 14 Nov 2015 22:06:24 -0800 |
Michael Pavone |
Fix Mega Drive peripheral ID for 3-button pad
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Sat, 14 Nov 2015 10:01:43 -0800 |
Michael Pavone |
Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.
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