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log vdp.c @ 1380:
9a5352a2f57a
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Mon, 29 May 2017 22:19:33 -0700
Michael Pavone
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
Mon, 29 May 2017 17:30:40 -0700
Michael Pavone
Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
Sun, 28 May 2017 21:03:55 -0700
Michael Pavone
Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700
Michael Pavone
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Tue, 23 May 2017 19:09:57 -0700
Michael Pavone
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
Tue, 23 May 2017 09:39:22 -0700
Michael Pavone
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Mon, 22 May 2017 21:11:13 -0700
Michael Pavone
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
Fri, 19 May 2017 22:07:50 -0700
Michael Pavone
Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
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