log render_sdl.c @ 2390:9264c847ceb7

age author description
Sat, 25 Nov 2023 11:54:56 -0800 Michael Pavone Add some uniforms to allow more sophisticated interlace and scanline handling in shaders
Wed, 22 Nov 2023 23:07:30 -0800 Michael Pavone Fix issue that would break debug windows when config update causes window to be recreated
Wed, 22 Nov 2023 22:59:57 -0800 Michael Pavone Fix issue that broke debug views when toggling fullscreen
Fri, 17 Nov 2023 01:05:32 -0800 Michael Pavone Very basic UI for media player
Mon, 13 Nov 2023 23:37:29 -0800 Michael Pavone Fix netplay crash
Fri, 10 Nov 2023 13:45:23 -0800 Michael Pavone Fix handling of overscan in internal screenshots
Sat, 07 Oct 2023 18:04:35 -0700 Michael Pavone Fix some issues identified by asan/ubsan
Sun, 02 Apr 2023 23:36:30 -0700 Michael Pavone Make UI respect stick deadzone
Fri, 31 Mar 2023 00:17:40 -0700 Michael Pavone Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
Sun, 26 Mar 2023 22:39:18 -0700 Michael Pavone Initial stab at DPI scaling support
Wed, 15 Mar 2023 18:49:47 -0700 Michael Pavone Fix leak in render_save_video
Fri, 10 Feb 2023 23:17:43 -0800 Michael Pavone WIP "video" recording in APNG format
Sat, 17 Sep 2022 23:08:24 -0700 Michael Pavone Fix bug in controller reordering implementation
Mon, 22 Aug 2022 20:19:59 -0700 Michael Pavone Crop display in game gear mode
Sun, 06 Feb 2022 23:25:23 -0800 Michael Pavone Hack fix for audio deadlock issue
Sat, 20 Feb 2021 14:51:45 -0800 Michael Pavone Fix some stuff that was calling printf directly
Mon, 09 Nov 2020 00:29:47 -0800 Michael Pavone Add a UI button to reset config to defaults
Sun, 11 Oct 2020 18:01:48 -0700 Michael Pavone Fix occasional deadlock on startup when using audio sync
Tue, 12 May 2020 19:22:09 -0700 Michael Pavone Go back to unpausing audio in render_video_loop to ensure the core is no longer running on the main thread when audio callbacks start when using run on audio thread mode
Sat, 09 May 2020 23:25:51 -0700 Michael Pavone Less hacky run on audio thread mode
Sat, 09 May 2020 21:37:35 -0700 Michael Pavone Don't hold frame queue mutex while rendering
Sat, 09 May 2020 21:35:42 -0700 Michael Pavone Fix regression in run on audio thread mode
Sat, 09 May 2020 21:15:33 -0700 Michael Pavone Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Fri, 08 May 2020 16:52:32 -0700 Michael Pavone Avoid expensive re-init from switching to external sync after render_init has been called
Fri, 08 May 2020 00:22:54 -0700 Michael Pavone Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
Thu, 30 Apr 2020 23:30:22 -0700 Michael Pavone Remove usage of GCC pointer arithmetic on void * extension
Thu, 30 Apr 2020 23:15:50 -0700 Michael Pavone Get WIP net play code compiling on Windows and cleanup some unistd.h includes
Sat, 18 Apr 2020 22:44:17 -0700 Michael Pavone Make requested sample format configurable