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log vdp.h @ 1890:
7bb4081e9e52
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Wed, 09 Oct 2019 22:19:04 -0700
Michael Pavone
Hopefully final fix for line advancement/frame end calculation
Sat, 21 Sep 2019 11:01:07 -0700
Michael Pavone
Calculate fine scroll once per line for a small speedup
Mon, 16 Sep 2019 00:45:48 -0700
Mike Pavone
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Sun, 28 Jul 2019 10:35:15 -0700
Michael Pavone
Forgot to commit the header changes
Mon, 24 Jun 2019 23:47:16 -0700
Michael Pavone
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Thu, 20 Jun 2019 22:31:31 -0700
Michael Pavone
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Tue, 02 Apr 2019 23:55:21 -0700
Michael Pavone
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
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