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log vdp.c @ 1285:
76e47254596b
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Sat, 18 Mar 2017 17:09:14 -0700
Michael Pavone
Remove hacky post-DMA delay add proper pre-DMA delay based on logic analyzer capture. 512 color screen is a bit messed up but mostly works. Needs investigation
Mon, 13 Mar 2017 23:13:24 -0700
Michael Pavone
Fix VDP buffer overrun that was causing sprite flickering in some games
Thu, 09 Mar 2017 19:23:24 -0800
Michael Pavone
Fix graphical corruption and sprite flickering introduced into some games by the last change for horizontal border support
Tue, 07 Mar 2017 20:17:12 -0800
Michael Pavone
Fill in the rest of the framebuffer holes created by horizontal border. Work remains for things to be seemless when display gets turned on and off mid frame
Tue, 07 Mar 2017 00:01:16 -0800
Michael Pavone
Fix some of the framebuffer fill holes introduced by horizontal border changes
Mon, 06 Mar 2017 23:05:31 -0800
Michael Pavone
Adjust correspondance between slot number and actual video output to better match video signal measurements and analysis of Outrunners behavior on hardware. Partially fixes ticket:13
Mon, 06 Mar 2017 09:54:44 -0800
Michael Pavone
Render horizontal border in H32 mode as well. Both modes still need some minor work to deal with inactive/active transition
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