log render_sdl.c @ 2283:6f6f21d0c396

age author description
Sat, 17 Sep 2022 23:08:24 -0700 Michael Pavone Fix bug in controller reordering implementation
Mon, 22 Aug 2022 20:19:59 -0700 Michael Pavone Crop display in game gear mode
Sun, 06 Feb 2022 23:25:23 -0800 Michael Pavone Hack fix for audio deadlock issue
Sat, 20 Feb 2021 14:51:45 -0800 Michael Pavone Fix some stuff that was calling printf directly
Mon, 09 Nov 2020 00:29:47 -0800 Michael Pavone Add a UI button to reset config to defaults
Sun, 11 Oct 2020 18:01:48 -0700 Michael Pavone Fix occasional deadlock on startup when using audio sync
Tue, 12 May 2020 19:22:09 -0700 Michael Pavone Go back to unpausing audio in render_video_loop to ensure the core is no longer running on the main thread when audio callbacks start when using run on audio thread mode
Sat, 09 May 2020 23:25:51 -0700 Michael Pavone Less hacky run on audio thread mode
Sat, 09 May 2020 21:37:35 -0700 Michael Pavone Don't hold frame queue mutex while rendering
Sat, 09 May 2020 21:35:42 -0700 Michael Pavone Fix regression in run on audio thread mode
Sat, 09 May 2020 21:15:33 -0700 Michael Pavone Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Fri, 08 May 2020 16:52:32 -0700 Michael Pavone Avoid expensive re-init from switching to external sync after render_init has been called
Fri, 08 May 2020 00:22:54 -0700 Michael Pavone Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
Thu, 30 Apr 2020 23:30:22 -0700 Michael Pavone Remove usage of GCC pointer arithmetic on void * extension
Thu, 30 Apr 2020 23:15:50 -0700 Michael Pavone Get WIP net play code compiling on Windows and cleanup some unistd.h includes