Mercurial > repos > blastem
log shaders/default.f.glsl @ 1406:5e4a2ea8219b
age | author | description |
---|---|---|
Sat, 17 Jun 2017 17:43:47 -0700 | Michael Pavone | Minor simplification of default fragment shader |
Sat, 17 Jun 2017 15:56:07 -0700 | Michael Pavone | Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used |
Sat, 17 Jun 2017 15:43:44 -0700 | Michael Pavone | Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation |