Tue, 21 May 2013 01:10:04 -0700 |
Mike Pavone |
m68k_trap is now replaced with a generated one so it can call the generated memory acccess functions. The old static memory access functions have been removed from runtime.S
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Tue, 21 May 2013 00:56:56 -0700 |
Mike Pavone |
Generate handle_cycle_limit_int at runtime so it can refer to the runtime generated memory map functions
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Sun, 19 May 2013 11:38:15 -0700 |
Mike Pavone |
Handle busack across frame boundary
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Sat, 18 May 2013 11:44:42 -0700 |
Mike Pavone |
Mostly working runtime generation of memory map read/write functions
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Sat, 11 May 2013 21:19:31 -0700 |
Mike Pavone |
Don't update interrupt mask on non-interrupt exceptions
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Sat, 11 May 2013 01:57:41 -0700 |
Mike Pavone |
Fix check for code writes
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Fri, 10 May 2013 22:57:56 -0700 |
Mike Pavone |
Initial stab at horizontal interrupts and improving accuracy of vertical interrupts. Also added the VINT pending flag to status port.
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Mon, 29 Apr 2013 01:14:24 -0700 |
Mike Pavone |
Fix target cycle count after 68K interrupt
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Sun, 21 Apr 2013 13:00:34 -0700 |
Mike Pavone |
Implement CHK instruction (not fully tested).
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Sat, 26 Jan 2013 02:47:26 -0800 |
Mike Pavone |
Flag fixes for div, negx and not
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Sat, 26 Jan 2013 01:33:32 -0800 |
Mike Pavone |
Tweaks to make blastem compatible with m68k-tester
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Fri, 25 Jan 2013 18:39:22 -0800 |
Mike Pavone |
Fix overflow flag on ASL
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Sun, 20 Jan 2013 19:10:29 -0800 |
Mike Pavone |
Add support for breaking into the debugger while game is running
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Wed, 16 Jan 2013 22:40:56 -0800 |
Mike Pavone |
Implement ABCD an SBCD. Fix BTEST with register source.
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Tue, 15 Jan 2013 00:14:36 -0800 |
Mike Pavone |
Implement support for self-modifying code
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