log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
repos
>
blastem
log vdp.h @ 1371:
5b20840711c1
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
-30
-10
-7
tip
age
author
description
Tue, 23 May 2017 21:09:38 -0700
Michael Pavone
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Thu, 04 May 2017 22:47:51 -0700
Michael Pavone
Fix transition from active to inactive display
Wed, 03 May 2017 21:28:40 -0700
Michael Pavone
Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
Thu, 27 Apr 2017 23:08:49 -0700
Michael Pavone
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
Wed, 26 Apr 2017 22:16:12 -0700
Michael Pavone
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
Fri, 21 Apr 2017 01:22:52 -0700
Michael Pavone
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
Tue, 18 Apr 2017 19:27:10 -0700
Michael Pavone
Initial stab at implementing the output disable/layer selection bits of the VDP test register
less
more
|
(0)
-30
-10
-7
tip