Tue, 14 May 2013 00:46:34 -0700 |
Mike Pavone |
Only latch video mode at the very beginning of the frame to avoid problems with the cycle count getting out of sync with what I expect
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Tue, 14 May 2013 00:40:10 -0700 |
Mike Pavone |
Update Z80 vint timing
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Tue, 14 May 2013 00:28:45 -0700 |
Mike Pavone |
Update hv counter calculation for clock wonkiness
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Tue, 14 May 2013 00:03:26 -0700 |
Mike Pavone |
Fixup VINT cycle and HBLANK flag for the previous timing fixes
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Mon, 13 May 2013 23:42:52 -0700 |
Mike Pavone |
Initial stab at implementing funky clock adjustments during HSYNC for H40 mode
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Mon, 13 May 2013 21:52:33 -0700 |
Mike Pavone |
Implement first line/last line weirdness in VDP
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Mon, 13 May 2013 21:36:33 -0700 |
Mike Pavone |
Fewer magic numbers in the VDP core for the win
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Mon, 13 May 2013 21:06:08 -0700 |
Mike Pavone |
Added some basic VDP debugging features to debugger. Fixed DMA enable bug
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Sat, 11 May 2013 23:59:20 -0700 |
Mike Pavone |
Properly mask sprite X and Y coordinates
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Sat, 11 May 2013 22:45:05 -0700 |
Mike Pavone |
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
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Fri, 10 May 2013 23:16:06 -0700 |
Mike Pavone |
Implement hblank flag in status register
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Fri, 10 May 2013 22:57:56 -0700 |
Mike Pavone |
Initial stab at horizontal interrupts and improving accuracy of vertical interrupts. Also added the VINT pending flag to status port.
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Mon, 06 May 2013 00:57:56 -0700 |
Mike Pavone |
Make sure all rendering operations mask CRAM with 0xEEE before using it
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Mon, 22 Apr 2013 23:34:39 -0700 |
Mike Pavone |
Less broken implementation of shadow/highlight
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Mon, 22 Apr 2013 21:24:50 -0700 |
Mike Pavone |
Shadow and higlight operators were switched
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