Mon, 19 Oct 2020 15:46:16 -0700 |
Mike Pavone |
Add support for the parts of the KMod debug ports used by SGDK
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Sun, 28 Jun 2020 22:53:52 -0700 |
Mike Pavone |
Enter debugger when a VDP data port read would cause a CPU lockup
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Sun, 28 Jun 2020 21:31:09 -0700 |
Mike Pavone |
Fix regressions from most recent address/cd latch change. Need to do more research still, but probably good enough for now
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Thu, 18 Jun 2020 00:20:25 -0700 |
Michael Pavone |
Fix regressions in Monster World IV and Sonic 3D Blast caused by address latch changes
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Fri, 15 May 2020 23:39:15 -0700 |
Michael Pavone |
Fix regression in Mode 4 support caused by address/cd latch changes
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Fri, 08 May 2020 11:40:30 -0700 |
Michael Pavone |
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
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Sat, 02 May 2020 00:52:21 -0700 |
Mike Pavone |
Fix some netplay issues
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Fri, 01 May 2020 23:39:45 -0700 |
Michael Pavone |
Netplay protocol size optimization
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Wed, 29 Apr 2020 01:00:57 -0700 |
Michael Pavone |
WIP netplay support
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Fri, 17 Apr 2020 22:20:08 -0700 |
Mike Pavone |
Fix regression in Konami games from address/cd latch changes
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Thu, 16 Apr 2020 22:37:43 -0700 |
Mike Pavone |
Admit defeat on the "trying to write CRAM dots while output is null issue" for now and just add a null check
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Mon, 13 Apr 2020 20:43:25 -0700 |
Michael Pavone |
Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
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Fri, 03 Apr 2020 23:47:17 -0700 |
Michael Pavone |
Top bits of address register should be cleared on partial command word write. Fixes Mona in 344 bytes demo
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Wed, 01 Apr 2020 23:15:47 -0700 |
Michael Pavone |
Fix regression at the very start of The Revenge of Shinobi
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