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log sms.c @ 1460:
4929325c3ce0
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Wed, 16 Aug 2017 20:06:28 -0700
Michael Pavone
Added save states to SMS emulation
Thu, 15 Jun 2017 09:45:21 -0700
Michael Pavone
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 09:45:37 -0700
Michael Pavone
Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
Mon, 29 May 2017 18:25:11 -0700
Michael Pavone
Update SMS code for changes supporting slow rise time emulation in IO code
Sun, 28 May 2017 21:03:55 -0700
Michael Pavone
Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700
Michael Pavone
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Fri, 21 Apr 2017 23:35:32 -0700
Michael Pavone
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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