Sat, 21 Sep 2019 11:01:07 -0700 |
Michael Pavone |
Calculate fine scroll once per line for a small speedup
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Sat, 21 Sep 2019 10:53:51 -0700 |
Michael Pavone |
Slightly gross fix for edge case introduced in border cropping change
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Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Tue, 20 Aug 2019 20:18:27 -0700 |
Michael Pavone |
Small optimization to render_normal and a minor bugfix in left border debug register handling
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Tue, 20 Aug 2019 07:07:31 -0700 |
Michael Pavone |
Fix sprite rendering regression introduced by H40 line at a time optimization
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Mon, 19 Aug 2019 19:06:22 -0700 |
Michael Pavone |
Small optimization to render_map in VDP code
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Sat, 17 Aug 2019 18:44:15 -0700 |
Michael Pavone |
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
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Fri, 02 Aug 2019 18:51:13 -0700 |
Michael Pavone |
Fix regression in sprite rendering in H32 mode
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Sat, 27 Jul 2019 21:11:53 -0700 |
Michael Pavone |
Fix debug register output regression in border region
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Mon, 24 Jun 2019 23:47:16 -0700 |
Michael Pavone |
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
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Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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Tue, 09 Apr 2019 22:39:01 -0700 |
Michael Pavone |
Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
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Tue, 02 Apr 2019 23:55:21 -0700 |
Michael Pavone |
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
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Thu, 14 Mar 2019 23:23:02 -0700 |
Michael Pavone |
Handle interlaced mode in fbdev backend
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Sun, 30 Dec 2018 14:43:30 -0800 |
Michael Pavone |
Fix some rendering bugs introduced in previous VDP optimizations
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Thu, 27 Dec 2018 10:40:24 -0800 |
Michael Pavone |
Small optimization to render_map
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Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
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Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
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Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
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Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
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Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
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