log vdp.c @ 1369:3e7a921718de

age author description
Tue, 23 May 2017 19:09:57 -0700 Michael Pavone Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
Tue, 23 May 2017 09:39:22 -0700 Michael Pavone Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Mon, 22 May 2017 21:11:13 -0700 Michael Pavone Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
Fri, 19 May 2017 22:07:50 -0700 Michael Pavone Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
Sun, 14 May 2017 12:07:39 -0700 Michael Pavone Fix regression in games that disable the display early like F1 World Championship. Remove debug printf
Sun, 14 May 2017 11:15:56 -0700 Michael Pavone WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
Thu, 11 May 2017 20:33:31 -0700 Michael Pavone Fix regression in Mode 4 sprite rendering
Thu, 11 May 2017 08:01:10 -0700 Michael Pavone Fix regression in mode 4 introduced when advance_output_line was added
Fri, 05 May 2017 23:45:45 -0700 Michael Pavone Fix sprite rendering in double resolution interlace mode
Fri, 05 May 2017 22:08:30 -0700 Michael Pavone Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
Thu, 04 May 2017 22:47:51 -0700 Michael Pavone Fix transition from active to inactive display
Thu, 04 May 2017 22:14:12 -0700 Michael Pavone Fix border rendering so that the first and last line of display are consistently drawn
Wed, 03 May 2017 21:28:40 -0700 Michael Pavone Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
Mon, 01 May 2017 20:33:59 -0700 Michael Pavone Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2
Sat, 29 Apr 2017 16:51:57 -0700 Michael Pavone Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
Thu, 27 Apr 2017 23:08:49 -0700 Michael Pavone Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.