Mon, 06 May 2013 00:57:56 -0700 |
Mike Pavone |
Make sure all rendering operations mask CRAM with 0xEEE before using it
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Mon, 22 Apr 2013 23:34:39 -0700 |
Mike Pavone |
Less broken implementation of shadow/highlight
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Mon, 22 Apr 2013 21:24:50 -0700 |
Mike Pavone |
Shadow and higlight operators were switched
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Mon, 22 Apr 2013 19:39:38 -0700 |
Mike Pavone |
Implemented shadow hilight mode.
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Mon, 14 Jan 2013 20:23:17 -0800 |
Mike Pavone |
Fixes for direct color dma stuff
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Mon, 14 Jan 2013 02:13:14 -0800 |
Mike Pavone |
Small fix to bg drawing that yields the proper res for direct color DMA
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Mon, 14 Jan 2013 02:03:35 -0800 |
Mike Pavone |
Fix background rendering when display is off and improve refresh cycle emulation so that direct color DMA demos work
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Tue, 08 Jan 2013 09:34:46 -0800 |
Mike Pavone |
Fix rendering of sprites at the top edge of screen
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Thu, 03 Jan 2013 22:07:40 -0800 |
Mike Pavone |
Implement MULU/MULS and DIVU/DIVS
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Tue, 01 Jan 2013 07:06:57 -0800 |
Mike Pavone |
Make writes to control and data port block when DMA is in progress
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Mon, 31 Dec 2012 18:36:16 -0800 |
Mike Pavone |
Fix infinite loop bug in sprite rendering
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Mon, 31 Dec 2012 18:22:25 -0800 |
Mike Pavone |
Fix DMA fills to VRAM
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Mon, 31 Dec 2012 18:12:08 -0800 |
Mike Pavone |
Fix DMA in progress flag in VDP status register
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Mon, 31 Dec 2012 11:26:57 -0800 |
Mike Pavone |
Fix VDP reads
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