log render_sdl.c @ 892:381a3b2f6065

age author description
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works
Sun, 08 Nov 2015 18:38:33 -0800 Michael Pavone ROM is now run after being selected in menu. Initial path for menu is read from config file.
Mon, 27 Jul 2015 23:49:14 -0700 Michael Pavone Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
Sun, 26 Jul 2015 13:33:48 -0700 Michael Pavone Minor cleanup
Sun, 26 Jul 2015 13:25:31 -0700 Michael Pavone Merge
Sun, 26 Jul 2015 13:08:22 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Use SDL2 renderer as a fallback
Sun, 26 Jul 2015 13:05:05 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Add pure SDL2 renderer
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Sun, 05 Jul 2015 14:21:34 -0700 Michael Pavone WIP changes to support reading cart memory map from ROM DB
Thu, 28 May 2015 23:04:49 -0700 Michael Pavone Fix crash bug in windows build
Thu, 28 May 2015 22:31:21 -0700 Michael Pavone Get windows build compiling again post-merge
Thu, 28 May 2015 21:19:55 -0700 Michael Pavone Merge windows branch with latest changes
Tue, 01 Apr 2014 21:12:00 -0700 Michael Pavone Make Windows port a little less half-assed
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Thu, 01 Jan 2015 17:36:23 -0800 Michael Pavone Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx