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log vdp.h @ 1335:
26e72126f9d1
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Thu, 27 Apr 2017 23:08:49 -0700
Michael Pavone
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
Wed, 26 Apr 2017 22:16:12 -0700
Michael Pavone
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
Fri, 21 Apr 2017 01:22:52 -0700
Michael Pavone
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
Tue, 18 Apr 2017 19:27:10 -0700
Michael Pavone
Initial stab at implementing the output disable/layer selection bits of the VDP test register
Sun, 16 Apr 2017 16:40:04 -0700
Michael Pavone
Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register support
Mon, 06 Mar 2017 00:23:35 -0800
Michael Pavone
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
Sun, 15 Jan 2017 15:07:24 -0800
Michael Pavone
Initial work on emulating top and bottom border area
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