Sun, 26 Nov 2017 20:19:36 -0800 |
Michael Pavone |
Don't crash when keys are pressed before ROM is loaded
nuklear_ui
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Sat, 25 Nov 2017 20:43:20 -0800 |
Michael Pavone |
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
nuklear_ui
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Fri, 24 Nov 2017 12:04:02 -0800 |
Michael Pavone |
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
nuklear_ui
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Wed, 22 Nov 2017 11:18:36 -0800 |
Michael Pavone |
Pause menu now triggered on ui.exit event
nuklear_ui
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Tue, 29 Aug 2017 22:48:03 -0700 |
Michael Pavone |
Fix regression in XBAND keyboard support. Fixes ticket:33
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Wed, 23 Aug 2017 21:18:17 -0700 |
Michael Pavone |
Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menu
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Wed, 16 Aug 2017 21:04:28 -0700 |
Michael Pavone |
Using ui.exit to abort loading or saving a state via menu will no longer cause you to return to those sub-menus the next time the menu is loaded
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Wed, 14 Jun 2017 21:59:30 -0700 |
Michael Pavone |
Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
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Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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Mon, 12 Jun 2017 21:12:28 -0700 |
Michael Pavone |
Only capture mouse if an emulated mouse is attached
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Mon, 29 May 2017 18:25:11 -0700 |
Michael Pavone |
Update SMS code for changes supporting slow rise time emulation in IO code
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Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
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Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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