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log vdp.c @ 924:
1b86268a4cb3
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Tue, 02 Feb 2016 18:33:00 -0800
Michael Pavone
Change the sentinel value for the hslot parameter of run_dma_src to something that is not a valid slot number and actually use it for calls during the active display period
Tue, 02 Feb 2016 18:24:15 -0800
Michael Pavone
Perform the same slot mapping shift for H32 mode as I did for H40
Thu, 28 Jan 2016 09:10:14 -0800
Michael Pavone
Shift slot number to slot behavior mapping by six slots in H40 mode. This makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slot
Tue, 26 Jan 2016 19:23:10 -0800
Michael Pavone
After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changes
Sun, 17 Jan 2016 14:46:12 -0800
Michael Pavone
Fix calculation of window start column when it's on the right side. This removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably others
Fri, 13 Nov 2015 22:56:59 -0800
Michael Pavone
Selecting a second game from the menu now works
Mon, 03 Aug 2015 20:06:56 -0700
Michael Pavone
Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in others
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