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log vdp.h @ 1077:
1a66d5165ea7
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Mon, 22 Aug 2016 09:46:18 -0700
Michael Pavone
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
Mon, 02 May 2016 23:08:20 -0700
Michael Pavone
Fix GST savestate loading to deal with SAT cache to fix sprite corruption on savestate load. Clear out Z80 native_pc so the Z80 state does not get hosed when loading a savestate while the emulator is already running
Sat, 30 Apr 2016 15:31:48 -0700
Michael Pavone
Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.
Sun, 24 Apr 2016 01:24:38 -0700
Michael Pavone
Implemented VDP read prefetch and made DMA copy not use the FIFO any more. Now up to 114 out of 122 passing on VDP FIFO Test ROM
Tue, 12 Apr 2016 21:38:24 -0700
Michael Pavone
Remove the int number argument to vdp_int_ack since it is no longer used
Thu, 28 Jan 2016 09:10:14 -0800
Michael Pavone
Shift slot number to slot behavior mapping by six slots in H40 mode. This makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slot
Fri, 13 Nov 2015 22:56:59 -0800
Michael Pavone
Selecting a second game from the menu now works
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