Sun, 01 May 2016 13:36:14 -0700 |
Michael Pavone |
Made low pass filter frequency configurable
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Tue, 16 Feb 2016 19:13:00 -0800 |
Michael Pavone |
Make stateview and vgmplay compile again
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Mon, 16 Nov 2015 22:00:32 -0800 |
Michael Pavone |
Fix so vgmplay builds again
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Sun, 01 Nov 2015 12:55:08 -0800 |
Michael Pavone |
Wrote a buggy tool for splitting VGM files by channel
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Sun, 26 Jul 2015 21:18:44 -0700 |
Michael Pavone |
Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
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Sun, 26 Jul 2015 18:29:14 -0700 |
Michael Pavone |
Pre-release cleanup
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Sun, 26 Jul 2015 01:09:05 -0700 |
Michael Pavone |
Fix missing includes of util.h
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
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Wed, 19 Feb 2014 00:44:19 -0800 |
Michael Pavone |
Fix type mismatch on headless global that was causing a crash in the vgm player on ARM
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Fri, 07 Feb 2014 21:18:05 -0800 |
Michael Pavone |
Implement per-channel wave logging and primitive looping support in vgm player.
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Fri, 07 Feb 2014 00:21:56 -0800 |
Michael Pavone |
Increment sample pointer after reading a sample in VGM player
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Thu, 06 Feb 2014 22:18:19 -0800 |
Michael Pavone |
Add support for VGM 1.50 PCM data blocks
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Mon, 06 Jan 2014 22:54:05 -0800 |
Michael Pavone |
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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