Thu, 02 Aug 2018 19:06:57 -0700 |
Michael Pavone |
Fix a couple of default targets
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Mon, 02 Apr 2018 00:58:42 -0700 |
Michael Pavone |
Fix vgmplay
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Sat, 22 Apr 2017 01:22:47 -0700 |
Michael Pavone |
Fix vgmplay target for ternary tree changes
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Sat, 28 Jan 2017 23:50:15 -0800 |
Michael Pavone |
Fix vgmplay and stateview targets
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Tue, 24 Jan 2017 23:00:56 -0800 |
Michael Pavone |
Fix stateview and vgmplay targets
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Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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Sun, 01 May 2016 13:36:14 -0700 |
Michael Pavone |
Made low pass filter frequency configurable
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Tue, 16 Feb 2016 19:13:00 -0800 |
Michael Pavone |
Make stateview and vgmplay compile again
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Mon, 16 Nov 2015 22:00:32 -0800 |
Michael Pavone |
Fix so vgmplay builds again
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Sun, 01 Nov 2015 12:55:08 -0800 |
Michael Pavone |
Wrote a buggy tool for splitting VGM files by channel
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Sun, 26 Jul 2015 21:18:44 -0700 |
Michael Pavone |
Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
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Sun, 26 Jul 2015 18:29:14 -0700 |
Michael Pavone |
Pre-release cleanup
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Sun, 26 Jul 2015 01:09:05 -0700 |
Michael Pavone |
Fix missing includes of util.h
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
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