Sun, 20 Jan 2019 22:19:58 -0800 |
Mike Pavone |
Implement serialization/deserialization in libretro build
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Sun, 20 Jan 2019 16:24:22 -0800 |
Mike Pavone |
Fixed the most glaring issues in libretro build
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Tue, 25 Dec 2018 11:12:26 -0800 |
Michael Pavone |
Merge from default
mame_interp
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
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Fri, 06 Jul 2018 17:39:59 -0700 |
Michael Pavone |
Update controller config when changed in UI without restart
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Sat, 05 May 2018 23:30:40 -0700 |
Michael Pavone |
Refactor to split device bindings from IO emulation code
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Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
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Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
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Sat, 30 Dec 2017 18:27:06 -0800 |
Michael Pavone |
Added MAME Z80 core, re-enabled 68K tracing in Musashi core, disabled a bunch of code gen stuff when using interpreters from MAME
mame_interp
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Sat, 25 Nov 2017 11:31:08 -0800 |
Michael Pavone |
Get SMS savestates working in Nuklear UI
nuklear_ui
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Fri, 24 Nov 2017 12:04:02 -0800 |
Michael Pavone |
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
nuklear_ui
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Wed, 16 Aug 2017 20:06:28 -0700 |
Michael Pavone |
Added save states to SMS emulation
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Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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Wed, 31 May 2017 09:45:37 -0700 |
Michael Pavone |
Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
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