Thu, 31 Aug 2023 23:34:48 -0700 |
Michael Pavone |
Fix first column bug behavior
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Thu, 31 Aug 2023 20:28:33 -0700 |
Michael Pavone |
Make bogus word RAM read more appropriately bogus
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Sat, 26 Aug 2023 19:59:44 -0700 |
Michael Pavone |
Fix regression in mega-color image demos
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Mon, 09 Jan 2023 00:15:26 -0800 |
Michael Pavone |
Fix missing address masks on some VRAM reads
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Fri, 23 Dec 2022 09:37:25 -0800 |
Michael Pavone |
Fix TMS9918A text mode
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Fri, 23 Dec 2022 09:08:47 -0800 |
Michael Pavone |
Fix TMS9918A first line sprite bug
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Sun, 18 Dec 2022 23:32:33 -0800 |
Michael Pavone |
Less broken TMS9918A text mode
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Sun, 18 Dec 2022 22:42:27 -0800 |
Michael Pavone |
Fix TMS9918A sprite horizontal position
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Sun, 18 Dec 2022 15:11:30 -0800 |
Michael Pavone |
Fix a few of the most glaring TMS9918A issues
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Sat, 17 Dec 2022 23:32:34 -0800 |
Michael Pavone |
WIP SG-1000/TMS9918A mode support
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Tue, 22 Nov 2022 23:07:41 -0800 |
Michael Pavone |
merge
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Tue, 22 Nov 2022 17:57:02 -0800 |
Michael Pavone |
Initial implementation of oscilloscope debug view
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Sat, 01 Oct 2022 14:27:29 -0700 |
Michael Pavone |
Fix minor regression in Landstalker caused by changes to when CRAM lookup is done
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Tue, 13 Sep 2022 20:18:03 -0700 |
Michael Pavone |
Fix color bug when switching between Game Gear and other Sega systems
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Wed, 07 Sep 2022 23:19:29 -0700 |
Michael Pavone |
Fix handling of sprite indices >= 64 in H32 mode
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Mon, 05 Sep 2022 22:18:25 -0700 |
Michael Pavone |
Implement VDP read latency and invalid write delays revealed by Ti_'s instruction timing ROM
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Sun, 04 Sep 2022 23:29:37 -0700 |
Michael Pavone |
Admit defeat on VDP address latching theory and implement it the way GPGX does. Fixes regression in VDP FIFO Testing and SMS VDPTEST
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Tue, 23 Aug 2022 20:21:26 -0700 |
Michael Pavone |
Fix implementation of semi-broken sprite zoom on SMS1
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Mon, 22 Aug 2022 23:21:16 -0700 |
Michael Pavone |
Implement Mode 4 sprite zooming
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Mon, 22 Aug 2022 20:43:19 -0700 |
Michael Pavone |
Prevent Mode 5 selection when not emulating the Genesis VDP
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Mon, 22 Aug 2022 20:05:36 -0700 |
Michael Pavone |
Fix Game Gear color issues (thanks Sik!)
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Sun, 21 Aug 2022 22:29:47 -0700 |
Michael Pavone |
Very rudimentary support for Game Gear VDP emulation
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Sun, 06 Mar 2022 22:36:21 -0800 |
Michael Pavone |
Fix some null-pointer dereference crashes on a ROM that abuses V28/V30 mode switching
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Tue, 09 Mar 2021 22:47:51 -0800 |
Michael Pavone |
Fix window bug implementation
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Sat, 20 Feb 2021 14:52:32 -0800 |
Michael Pavone |
Make KDEBUG functionality play nice with gdb remote debugging
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Sat, 20 Feb 2021 12:47:26 -0800 |
Michael Pavone |
Close VDP debug windows when VDP is freed. Fixes Trac bug 39
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Sun, 01 Nov 2020 13:28:31 -0800 |
Michael Pavone |
Multiplying by zero and shifting by zero are very different. Fixes regression in Overdrive 2
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Sun, 01 Nov 2020 12:32:25 -0800 |
Mike Pavone |
Fix a regression in sprite rendering that could cause garbage to be displayed on first line
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Mon, 19 Oct 2020 15:46:16 -0700 |
Mike Pavone |
Add support for the parts of the KMod debug ports used by SGDK
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Sun, 28 Jun 2020 22:53:52 -0700 |
Mike Pavone |
Enter debugger when a VDP data port read would cause a CPU lockup
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Sun, 28 Jun 2020 21:31:09 -0700 |
Mike Pavone |
Fix regressions from most recent address/cd latch change. Need to do more research still, but probably good enough for now
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Thu, 18 Jun 2020 00:20:25 -0700 |
Michael Pavone |
Fix regressions in Monster World IV and Sonic 3D Blast caused by address latch changes
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Fri, 15 May 2020 23:39:15 -0700 |
Michael Pavone |
Fix regression in Mode 4 support caused by address/cd latch changes
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Fri, 08 May 2020 11:40:30 -0700 |
Michael Pavone |
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
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Sat, 02 May 2020 00:52:21 -0700 |
Mike Pavone |
Fix some netplay issues
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Fri, 01 May 2020 23:39:45 -0700 |
Michael Pavone |
Netplay protocol size optimization
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Wed, 29 Apr 2020 01:00:57 -0700 |
Michael Pavone |
WIP netplay support
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Fri, 17 Apr 2020 22:20:08 -0700 |
Mike Pavone |
Fix regression in Konami games from address/cd latch changes
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Thu, 16 Apr 2020 22:37:43 -0700 |
Mike Pavone |
Admit defeat on the "trying to write CRAM dots while output is null issue" for now and just add a null check
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Mon, 13 Apr 2020 20:43:25 -0700 |
Michael Pavone |
Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
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Fri, 03 Apr 2020 23:47:17 -0700 |
Michael Pavone |
Top bits of address register should be cleared on partial command word write. Fixes Mona in 344 bytes demo
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Wed, 01 Apr 2020 23:15:47 -0700 |
Michael Pavone |
Fix regression at the very start of The Revenge of Shinobi
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Thu, 27 Feb 2020 18:38:15 -0800 |
Michael Pavone |
Make VDP VSRAM capacity respect model selection
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Sun, 02 Feb 2020 22:38:49 -0800 |
Mike Pavone |
Fix crash in OD2 Titancade scene when border is completely cropped by overscan settings
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Thu, 09 Jan 2020 22:27:20 -0800 |
Michael Pavone |
Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquired
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Mon, 06 Jan 2020 18:36:36 -0800 |
Michael Pavone |
Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in CRAM viewer window
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Wed, 09 Oct 2019 23:06:02 -0700 |
Michael Pavone |
Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of display
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Sat, 21 Sep 2019 20:23:53 -0700 |
Michael Pavone |
Fix regression in H32 from fine scroll optimization
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Sat, 21 Sep 2019 20:20:03 -0700 |
Michael Pavone |
Small optimization to read_map_scroll
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Sat, 21 Sep 2019 11:17:40 -0700 |
Michael Pavone |
Optimized sprite rendering
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Sat, 21 Sep 2019 11:01:07 -0700 |
Michael Pavone |
Calculate fine scroll once per line for a small speedup
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Sat, 21 Sep 2019 10:53:51 -0700 |
Michael Pavone |
Slightly gross fix for edge case introduced in border cropping change
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Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Tue, 20 Aug 2019 20:18:27 -0700 |
Michael Pavone |
Small optimization to render_normal and a minor bugfix in left border debug register handling
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Tue, 20 Aug 2019 07:07:31 -0700 |
Michael Pavone |
Fix sprite rendering regression introduced by H40 line at a time optimization
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Mon, 19 Aug 2019 19:06:22 -0700 |
Michael Pavone |
Small optimization to render_map in VDP code
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Sat, 17 Aug 2019 18:44:15 -0700 |
Michael Pavone |
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
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Fri, 02 Aug 2019 18:51:13 -0700 |
Michael Pavone |
Fix regression in sprite rendering in H32 mode
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Sat, 27 Jul 2019 21:11:53 -0700 |
Michael Pavone |
Fix debug register output regression in border region
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Mon, 24 Jun 2019 23:47:16 -0700 |
Michael Pavone |
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
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Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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Tue, 09 Apr 2019 22:39:01 -0700 |
Michael Pavone |
Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
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Tue, 02 Apr 2019 23:55:21 -0700 |
Michael Pavone |
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
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Thu, 14 Mar 2019 23:23:02 -0700 |
Michael Pavone |
Handle interlaced mode in fbdev backend
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Sun, 30 Dec 2018 14:43:30 -0800 |
Michael Pavone |
Fix some rendering bugs introduced in previous VDP optimizations
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Thu, 27 Dec 2018 10:40:24 -0800 |
Michael Pavone |
Small optimization to render_map
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Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
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Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
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Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
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Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
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Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
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Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
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Tue, 29 Aug 2017 23:49:57 -0700 |
Michael Pavone |
Fix minor graphical regression in Gunstar Heroes
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Mon, 21 Aug 2017 23:49:56 -0700 |
Michael Pavone |
Fix external v counter when normal resolution interlace mode is active
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Mon, 21 Aug 2017 23:08:36 -0700 |
Michael Pavone |
Fix timing of VDP ODD flag toggle
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Sun, 13 Aug 2017 22:59:01 -0700 |
Michael Pavone |
Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
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Fri, 11 Aug 2017 18:58:03 -0700 |
Michael Pavone |
Update VDP color map when loading a native save state
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Wed, 09 Aug 2017 23:26:51 -0700 |
Michael Pavone |
New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Fri, 30 Jun 2017 00:36:18 -0700 |
Michael Pavone |
Change where vscroll is latched in full plane mode. Fixes Top Gear 2
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Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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Wed, 31 May 2017 21:10:49 -0700 |
Michael Pavone |
Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
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Mon, 29 May 2017 22:19:33 -0700 |
Michael Pavone |
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
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Mon, 29 May 2017 17:30:40 -0700 |
Michael Pavone |
Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
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Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
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Tue, 23 May 2017 21:09:38 -0700 |
Michael Pavone |
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
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Tue, 23 May 2017 19:09:57 -0700 |
Michael Pavone |
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
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Tue, 23 May 2017 09:39:22 -0700 |
Michael Pavone |
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
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Mon, 22 May 2017 21:11:13 -0700 |
Michael Pavone |
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
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Fri, 19 May 2017 22:07:50 -0700 |
Michael Pavone |
Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
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Sun, 14 May 2017 12:07:39 -0700 |
Michael Pavone |
Fix regression in games that disable the display early like F1 World Championship. Remove debug printf
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Sun, 14 May 2017 11:15:56 -0700 |
Michael Pavone |
WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
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Thu, 11 May 2017 20:33:31 -0700 |
Michael Pavone |
Fix regression in Mode 4 sprite rendering
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Thu, 11 May 2017 08:01:10 -0700 |
Michael Pavone |
Fix regression in mode 4 introduced when advance_output_line was added
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Fri, 05 May 2017 23:45:45 -0700 |
Michael Pavone |
Fix sprite rendering in double resolution interlace mode
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Fri, 05 May 2017 22:08:30 -0700 |
Michael Pavone |
Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
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Thu, 04 May 2017 22:47:51 -0700 |
Michael Pavone |
Fix transition from active to inactive display
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Thu, 04 May 2017 22:14:12 -0700 |
Michael Pavone |
Fix border rendering so that the first and last line of display are consistently drawn
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Wed, 03 May 2017 21:28:40 -0700 |
Michael Pavone |
Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
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Mon, 01 May 2017 20:33:59 -0700 |
Michael Pavone |
Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2
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Sat, 29 Apr 2017 16:51:57 -0700 |
Michael Pavone |
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
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Thu, 27 Apr 2017 23:08:49 -0700 |
Michael Pavone |
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
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Thu, 27 Apr 2017 09:32:21 -0700 |
Michael Pavone |
Adjust how the invalid size is handled for the horizontal dimmension of a plane. Fixes some garbage on the spinning cube scene of Overdrive 2
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Wed, 26 Apr 2017 22:16:12 -0700 |
Michael Pavone |
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
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Wed, 26 Apr 2017 01:12:28 -0700 |
Michael Pavone |
Add 128K VRAM bit to VDP register print in debugger
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Fri, 21 Apr 2017 01:22:52 -0700 |
Michael Pavone |
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
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Tue, 18 Apr 2017 19:27:10 -0700 |
Michael Pavone |
Initial stab at implementing the output disable/layer selection bits of the VDP test register
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Mon, 17 Apr 2017 23:58:21 -0700 |
Michael Pavone |
Fix time 68K is locked out of bus when doing a 128KB VRAM mode DMA transfer. Fixes a number of problems in Overdrive 2
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Mon, 17 Apr 2017 20:54:33 -0700 |
Michael Pavone |
SAT table register bit 0 is not used in H40 mode. Fixes corrupt sprites in ship crash landing scene in Overdrive 2
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Sun, 16 Apr 2017 18:43:34 -0700 |
Michael Pavone |
Fix some edge cases with regards to 128KB VRAM mode and the SAT cache
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Sun, 16 Apr 2017 16:40:04 -0700 |
Michael Pavone |
Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register support
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